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2026 is for Revomon Novus: Pivoting to a new vision for $REVO, the Lands and the Game economy (ICM)

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Revomon Novus: Evolving Toward an Internet Capital Market (ICM) Sustainability Model

Context

With New Year 2026 just around the corner and the launch of Revomon Novus approaching — planned for end of ~March 2026, it is time for a comprehensive update on our progress and a state of play regarding our vision.

Since 2021, Revomon has navigated numerous challenges. It goes without saying that market conditions for Web3 gaming have been brutal, characterized by significant drawdowns and hundreds of projects shutting down — largely due to a lack of product-market fit and/or poor capital management. In our case, while we continue to refine our strategy, our disciplined financial management has kept us in the race. Our team remains fully committed to delivering a superior new version of the game: Revomon Novus planned for ~end of March 2026.

📈 Communicating the Pivot: From P2E Complexity to ICM Sustainability

ICM stands for Internet Capital Market. Think of it as an evolution of the traditional ICO/Web3 model, shifting the focus from “blockchain development for the sake of blockchain” to sustainable revenue generation. For Revomon, this means prioritizing core gameplay that creates beneficial economic loops to support the $REVO price.

Most Web3 games have struggled to balance “fun” with “earning.” The industry’s rebranding — from Play-to-Earn to Play-and-Earn or Play-to-Own — highlights a core issue: the difficulty of preventing “value extraction” while maintaining an enjoyable game economy. This is why we are shifting toward an ICM-oriented model, picking the right topics from this new trend while keeping our DNA with the existing foundation (Revo, Dapp etc).

1. The Executive Summary: The “Why” of the Pivot

The Core Message:

We are upgrading our economic model to ensure long-term sustainability, technical security, and superior investor returns. We are moving away from an unstable, technically complex in-game token integration (the Web2.5 P2E model) toward a robust Internet Capital Market (ICM) structure. This allows us to focus 90% of our resources on building a great game while providing substantial, auditable financial rewards to Landowners and $REVO holders.

2. Addressing the Technical and Economic Flaws of the Old Model (The Problem)

⚠️ De-risking the Project: Eliminating Vulnerabilities

2.1 Technical Bottlenecks and Security Risks:

  • The Problem: The initial plan to use $REVO as the sole in-game currency required a complex, costly, and high-latency bridge between the BNB Chain and our game database. This necessitated massive development around token decimals and constant security audits to mitigate exploit risks.
  • The Solution: By decoupling the token from minute-to-minute in-game transactions, we eliminate bridge-related vulnerabilities. This ensures a smooth, low-latency, Web2-grade gameplay experience.

2.2 Volume vs. Revenue (An Unstable Model):

Initially, we have introduced $REVO in Novus to be the sole in-game currency but after analysis we are stepping back;

  • The Problem: Rewarding Landowners based on 4% of transaction volume incentivizes speculative trading rather than organic engagement. Volume is easy to manipulate and difficult to audit.
  • The Solution: We are shifting to a commission based on Auditable Real Revenue (Net Profit) from in-game purchases. This aligns investor interests directly with the commercial success of the game, promoting genuine growth.

💰 The New Model: A Sustainable Internet Capital Market (ICM) Framework

Our new strategy transforms the project into a classic ICM structure, gaming oriented, designed for stability.

A. Laser-Focus on Retention and Quality (The Engine) By removing the burden of deep blockchain integration from the core loop, we can dedicate our engineering budget to gameplay features, content, and retention. A high-quality, fun game is the only sustainable engine for a Web3 economy.

B. Transforming Lands into Yield-Bearing Assets

  • The Change: Lands are no longer just passive in-game assets; they are exclusive titles to the project’s earnings. Landowners will receive commissions from verified revenue, primarily driven by Game Pass sales but also, ALL in-app purchases we plan to integrate.
  • The Benefit: This provides a clear, sustainable passive income stream that tracks our commercial success, making Land NFTs significantly more valuable than if they were tied to mere trading volume.

C. Supporting Token Value through Buybacks & Burns:

  • The Mechanism: We are introducing a $REVO Buyback policy funded by project revenue.
  • The Benefit: This is a professional corporate finance strategy. We will use a portion of the revenue generated by the game to systematically repurchase $REVO from the open market. This reduces supply and ties the token’s value directly to the company’s financial performance. We want a $REVO back to $0,15 (and above) through a sustainable model of delivering a game that pleases the existing community and broader touching casual players. That’s why we will be the first entity to re-accumulate $REVO starting from its 1st month post game launch.

Conclusion: Maximizing Investor Value

This pivot is not a retreat; it is an evolution. We are turning technical complexity into a strategic advantage. Your capital is now being channeled into a high-quality product that funds your returns through a clear, auditable ICM model.

Key Changes Effective at Launch:

  1. Land NFTs as a Stake in Success:
  • 10% Commission minimum: We plan to distribute, at least, 10% of the revenue to Landlords (up from the 4% stated in the initial Landpaper).
    A breakdown per land rarity will be shared with the vision on keeping the rarest lands earning more than common ( Mythical > Legendary > Rare > Common)
  • Distribution: Commissions will be distributed in $REVO, tied to Game Pass and all in-app sales, for all owners who stake their lands on the Revomon Dapp.
  • Note: To accelerate the release, Lands will not grant in-game benefits in the initial v1 release.

2. $REVO Buybacks:

  • On a monthly basis, the project commits to a 20% buyback of net revenue to sustain the price directly on the market (PancakeSwap Pool).

3. Two new In-Game Currencies:

  • $REVO will not be used for minute-to-minute gameplay. A new in-game currency will handle item trading and services similar to the old “RevoDollars” in the current version of the game.
  • Players earn this currency by defeating wild revomon or selling their captured revomon on the marketplace.
  • An in-game marketplace will allow for Player-to-Player (P2P) trading of non-NFT items (similar as the current revomon marketplace in-game).
  • A second in-game currency similar as Gems or Gold (paid currency) will be used for in-app purchases.
  • $REVO remains the sole on-chain token (BNB Chain) and the only virtual stake of the company while the 2 new in-game currencies are for gameplay purposes only.

4. Enhanced Gameplay Features:

  • Focus on fun loops: Quests, Guardians, Gyms, Safari Parks and experimental features such as Dual Battle and Random Bosses (powerful wild spawns) are under consideration / in the roadmap if the initial launch phase captures a decent traction.
    The team wants to improve the cooperative aspect of the game to boost retention & overall fun. In due time, (after the launch phase) the team will animate topics on discord to collect ideas and votes on future features to work/develop to integrate in-game.

5. NFTs vs. Non-NFTs:

  • Wild Revomon captured in-game are Non-NFTs and tradable P2P (player to player).
  • Players will still be able to mint their creatures into NFTs for a very low fee (<$0.10) to trade their Revomon on external marketplaces (TokenTrove, Sphere, AtomicHub) via Immutable zkEVM.

ℹ️ Miscellaneous information

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  • The Game Pass (Freemium Model): The Game Pass is the cornerstone of our “freemium” strategy in Novus. It features a reward progression track based on the experience (XP) earned by trainers. As you progress, you unlock exclusive rewards, XP boosts, and loot bonuses. While the basic track is available to all trainers, the Paid Pass will grant significantly enhanced benefits and premium rewards
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Game Pass overview, number of items are for the example only (Work In Progress — Not final)
  • Creature Generations & Exploration: Trainers will be able to capture Generation I and II creatures directly in the wild. Generation III will be introduced through our newly reworked “Eggomon” feature. Our expansive world map is designed for discovery; exploration is rewarded with hidden chests, rare eggs, and valuable items scattered across the environment.
  • Lore & The Core Narrative: The story of Revomon Novus centers on a quest to gather ancient artifacts. Trainers must challenge and defeat powerful Guardians to collect these artifacts, which serve as the keys to entering the game’s final, most challenging zone.
  • Safaris and Gyms: These are massive, dedicated areas designed for high-level challenges. Safaris allow trainers to hunt for rare wild creatures, while Gyms feature battles against formidable NPCs. Both provide opportunities to earn exclusive creatures, rare items, and unique bonuses.
  • Cooperative Features: Social interaction is key to retention. We are currently developing cooperative features to foster community engagement and enhance the overall multiplayer experience, ensuring players have reasons to team up and stay active within the ecosystem.
    A dual battle system is currently on the work with no commitment on adding it, we need first to make sure it fits the current battle modification but still is something we look into.
  • The “IV Reroll” — Solving Creature Oversupply: To address the challenge of creature inflation (oversupply), we are introducing the IV Reroll mechanic. This “risk-to-earn” feature requires trainers to find a specific rare item. Once activated on a Revomon, it randomly rerolls its Individual Values (IVs). This creates a strategic “burn” or “sink” for resources while allowing trainers to optimize their favorite creatures for competitive play.
  • Interactive map pointing out quests and guiding players through their journey.

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Revomon
Revomon

Written by Revomon

Join a new virtual game world where items and monsters are owned by its users. Revomon is a gaming studio developing games on blockchain. https://revomon.io/